by Zania Jaarda » Fri Aug 29, 2003 11:09 am
BREEN
Instigator: This lone Breen figure is notable for his solitariness. He works solo, although his schemes do seem to aid other Breen, so he is doubtlessly working for the Breen government. Since he is an independent agent, however, the Breen can (and have) refused to take responsibility for his crimes, claiming he is a rebel. Starfleet Intelligence has given him the moniker "Breen Agent Provocateur," for they believe he is behind the ignition of certain conflicts designed to make it easier for the Breen to secretly set up mining operations in war-torn sectors.
Assassin: The combination of inscrutability with their total lack of any sort of relationship to other common races of their quadrant makes the Breen naturals for dirty work. Most Breen woudln't feel any more remorse about shooting a Human than they would for dusting their EVA suits. Breen who actually take up the assassin's craft can be frighteningly efficient.
Scientist: The Breen's formidable starships and energy dissipators didn't spring from a vacuum. Breen scientists prize utility for its own sake, and because they typically work in very low temperature climates, they learned conductivity secrets early in their development. Breen scientists may sell technology to the highest bidder, often specializing in fields that other races in the Alpha and Beta quadrants don't study - gravitic weapons, reversed particle flows, and other strange technology.
Soldier: Due to their environmental sensitivities, Breen don't make very good shock troops. To make up for this, their soldiers must be very well trained. Breen soldiers might work for a Breen government, a starship, or the highest bidder; typically, they excel at using cover and support formation fighting, to keep enemies from having a chance to damage their EVA suits.